#[non_exhaustive]pub struct Pause {
pub guild_id: Id<GuildMarker>,
pub op: Opcode,
pub pause: bool,
}
Expand description
Pause or unpause a player.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.guild_id: Id<GuildMarker>
The guild ID of the player.
op: Opcode
The opcode of the event.
pause: bool
Whether to pause the player.
Set to true
to pause or false
to resume.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Pause
impl<'de> Deserialize<'de> for Pause
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl From<Pause> for OutgoingEvent
impl From<Pause> for OutgoingEvent
Source§fn from(event: Pause) -> OutgoingEvent
fn from(event: Pause) -> OutgoingEvent
Converts to this type from the input type.
impl Eq for Pause
impl StructuralPartialEq for Pause
Auto Trait Implementations§
impl Freeze for Pause
impl RefUnwindSafe for Pause
impl Send for Pause
impl Sync for Pause
impl Unpin for Pause
impl UnwindSafe for Pause
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more