#[non_exhaustive]pub struct Play {
    pub end_time: Option<u64>,
    pub guild_id: Id<GuildMarker>,
    pub no_replace: bool,
    pub op: Opcode,
    pub start_time: Option<u64>,
    pub track: String,
}Expand description
Play a track, optionally specifying to not skip the current track.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional 
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.end_time: Option<u64>The position in milliseconds to end the track.
This currently does nothing as of this writing.
guild_id: Id<GuildMarker>The guild ID of the player.
no_replace: boolWhether or not to replace the currently playing track with this new track.
Set to true to keep playing the current playing track, or false
to replace the current playing track with a new one.
op: OpcodeThe opcode of the event.
start_time: Option<u64>The position in milliseconds to start the track from.
For example, set to 5000 to start the track 5 seconds in.
track: StringThe base64 track information.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Play
 
impl<'de> Deserialize<'de> for Play
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
    __D: Deserializer<'de>,
 
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
    __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<T: Into<String>> From<(Id<GuildMarker>, T)> for Play
 
impl<T: Into<String>> From<(Id<GuildMarker>, T)> for Play
Source§fn from((guild_id, track): (Id<GuildMarker>, T)) -> Self
 
fn from((guild_id, track): (Id<GuildMarker>, T)) -> Self
Converts to this type from the input type.
Source§impl<T: Into<String>, S: Into<Option<u64>>> From<(Id<GuildMarker>, T, S)> for Play
 
impl<T: Into<String>, S: Into<Option<u64>>> From<(Id<GuildMarker>, T, S)> for Play
Source§fn from((guild_id, track, start_time): (Id<GuildMarker>, T, S)) -> Self
 
fn from((guild_id, track, start_time): (Id<GuildMarker>, T, S)) -> Self
Converts to this type from the input type.
Source§impl<T: Into<String>, S: Into<Option<u64>>, E: Into<Option<u64>>> From<(Id<GuildMarker>, T, S, E)> for Play
 
impl<T: Into<String>, S: Into<Option<u64>>, E: Into<Option<u64>>> From<(Id<GuildMarker>, T, S, E)> for Play
Source§fn from(
    (guild_id, track, start_time, end_time): (Id<GuildMarker>, T, S, E),
) -> Self
 
fn from( (guild_id, track, start_time, end_time): (Id<GuildMarker>, T, S, E), ) -> Self
Converts to this type from the input type.
Source§impl<T: Into<String>, S: Into<Option<u64>>, E: Into<Option<u64>>> From<(Id<GuildMarker>, T, S, E, bool)> for Play
 
impl<T: Into<String>, S: Into<Option<u64>>, E: Into<Option<u64>>> From<(Id<GuildMarker>, T, S, E, bool)> for Play
Source§impl From<Play> for OutgoingEvent
 
impl From<Play> for OutgoingEvent
Source§fn from(event: Play) -> OutgoingEvent
 
fn from(event: Play) -> OutgoingEvent
Converts to this type from the input type.
impl Eq for Play
impl StructuralPartialEq for Play
Auto Trait Implementations§
impl Freeze for Play
impl RefUnwindSafe for Play
impl Send for Play
impl Sync for Play
impl Unpin for Play
impl UnwindSafe for Play
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
    T: Clone,
 
impl<T> CloneToUninit for Twhere
    T: Clone,
§impl<Q, K> Equivalent<K> for Q
 
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
 
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more