pub struct PlayerManager { /* private fields */ }
Expand description

Retrieve and create players for guilds.

The player manager contains all of the players for all guilds over all nodes, and can be used to read player information and send events to nodes.

Implementations

Return an immutable reference to a player by guild ID.

Return a mutable reference to a player by guild ID or insert a new player linked to a given node.

Destroy a player on the remote node and remove it from the PlayerManager.

Errors

Returns a NodeSenderErrorType::Sending error type if node is no longer connected.

Trait Implementations

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Formats the value using the given formatter. Read more

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Auto Trait Implementations

Blanket Implementations

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Mutably borrows from an owned value. Read more

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