pub struct Shard<Q = InMemoryQueue> { /* private fields */ }
Expand description
Gateway API client responsible for up to 2500 guilds.
Shards are responsible for maintaining the gateway connection by processing events relevant to the operation of shards—such as requests from the gateway to re-connect or invalidate a session—and then to pass them on to the user.
Shards start out disconnected, but will on the first successful call to
poll_next
try to reconnect to the gateway. poll_next
must then
be repeatedly called in order for the shard to maintain its connection and
update its internal state.
Shards go through an identify queue that rate limits concurrent
Identify
events (across all shards) per 5 seconds. Exceeding this limit
invalidates the shard’s session and it is therefore very important to
reuse the same queue for all shards.
§Sharding
A shard may not be connected to more than 2500 guilds, so large bots must
split themselves across multiple shards. See the
Discord Docs/Sharding and ShardId
documentation for
more info.
§Examples
Create and start a shard and print new and deleted messages:
use std::env;
use twilight_gateway::{Event, EventTypeFlags, Intents, Shard, ShardId, StreamExt as _};
// Use the value of the "DISCORD_TOKEN" environment variable as the bot's
// token. Of course, this value may be passed into the program however is
// preferred.
let token = env::var("DISCORD_TOKEN")?;
let wanted_event_types = EventTypeFlags::MESSAGE_CREATE | EventTypeFlags::MESSAGE_DELETE;
let mut shard = Shard::new(ShardId::ONE, token, Intents::GUILD_MESSAGES);
while let Some(item) = shard.next_event(EventTypeFlags::all()).await {
let Ok(event) = item else {
tracing::warn!(source = ?item.unwrap_err(), "error receiving event");
continue;
};
match event {
Event::MessageCreate(message) => {
println!("message received with content: {}", message.content);
}
Event::MessageDelete(message) => {
println!("message with ID {} deleted", message.id);
}
_ => {}
}
}
Implementations§
Source§impl<Q> Shard<Q>
impl<Q> Shard<Q>
Sourcepub fn with_config(shard_id: ShardId, config: Config<Q>) -> Self
pub fn with_config(shard_id: ShardId, config: Config<Q>) -> Self
Create a new shard with the provided configuration.
Sourcepub const fn config(&self) -> &Config<Q>
pub const fn config(&self) -> &Config<Q>
Immutable reference to the configuration used to instantiate this shard.
Sourcepub const fn state(&self) -> ShardState
pub const fn state(&self) -> ShardState
State of the shard.
Sourcepub const fn latency(&self) -> &Latency
pub const fn latency(&self) -> &Latency
Shard latency statistics, including average latency and recent heartbeat latency times.
Reset when reconnecting to the gateway.
Sourcepub const fn ratelimiter(&self) -> Option<&CommandRatelimiter>
pub const fn ratelimiter(&self) -> Option<&CommandRatelimiter>
Statistics about the number of available commands and when the command ratelimiter will refresh.
This won’t be present if ratelimiting was disabled via
ConfigBuilder::ratelimit_messages
or if the shard is disconnected.
Sourcepub fn resume_url(&self) -> Option<&str>
pub fn resume_url(&self) -> Option<&str>
Immutable reference to the gateways current resume URL.
A resume URL might not be present if the shard had its session invalidated and has not yet reconnected.
Sourcepub const fn session(&self) -> Option<&Session>
pub const fn session(&self) -> Option<&Session>
Immutable reference to the active gateway session.
An active session may not be present if the shard had its session invalidated and has not yet reconnected.
Sourcepub fn command(&self, command: &impl Command)
pub fn command(&self, command: &impl Command)
Queue a command to be sent to the gateway.
Serializes the command and then calls send
.
Sourcepub fn close(&self, close_frame: CloseFrame<'static>)
pub fn close(&self, close_frame: CloseFrame<'static>)
Queue a websocket close frame.
Invalidates the session and shows the application’s bot as offline if
the close frame code is 1000
or 1001
. Otherwise Discord will
continue showing the bot as online until its presence times out.
To read all remaining messages, continue calling poll_next
until it
returns Message::Close
.
§Example
Close the shard and process remaining messages:
use tokio_stream::StreamExt;
use twilight_gateway::{error::ReceiveMessageErrorType, CloseFrame, Message};
shard.close(CloseFrame::NORMAL);
while let Some(item) = shard.next().await {
match item {
Ok(Message::Close(_)) => break,
Ok(Message::Text(_)) => unimplemented!(),
Err(source) => unimplemented!(),
}
}
Sourcepub fn sender(&self) -> MessageSender
pub fn sender(&self) -> MessageSender
Retrieve a channel to send messages over the shard to the gateway.
This is primarily useful for sending to other tasks and threads where the shard won’t be available.
§Example
Queue a command in another process:
use tokio_stream::StreamExt;
while let Some(item) = shard.next().await {
match item {
Ok(message) => {
let sender = shard.sender();
tokio::spawn(async move {
let command = unimplemented!();
sender.send(command);
});
}
Err(source) => unimplemented!(),
}
}
Trait Implementations§
Source§impl<Q: Queue + Unpin> Stream for Shard<Q>
impl<Q: Queue + Unpin> Stream for Shard<Q>
Auto Trait Implementations§
impl<Q = InMemoryQueue> !Freeze for Shard<Q>
impl<Q = InMemoryQueue> !RefUnwindSafe for Shard<Q>
impl<Q> Send for Shard<Q>where
Q: Send,
impl<Q = InMemoryQueue> !Sync for Shard<Q>
impl<Q> Unpin for Shard<Q>where
Q: Unpin,
impl<Q = InMemoryQueue> !UnwindSafe for Shard<Q>
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