pub enum Event {
Show 68 variants AutoModerationActionExecution(AutoModerationActionExecution), AutoModerationRuleCreate(Box<AutoModerationRuleCreate>), AutoModerationRuleDelete(Box<AutoModerationRuleDelete>), AutoModerationRuleUpdate(Box<AutoModerationRuleUpdate>), BanAdd(BanAdd), BanRemove(BanRemove), ChannelCreate(Box<ChannelCreate>), ChannelDelete(Box<ChannelDelete>), ChannelPinsUpdate(ChannelPinsUpdate), ChannelUpdate(Box<ChannelUpdate>), CommandPermissionsUpdate(CommandPermissionsUpdate), GatewayClose(Option<CloseFrame<'static>>), GatewayHeartbeat(u64), GatewayHeartbeatAck, GatewayHello(Hello), GatewayInvalidateSession(bool), GatewayReconnect, GuildAuditLogEntryCreate(Box<GuildAuditLogEntryCreate>), GuildCreate(Box<GuildCreate>), GuildDelete(GuildDelete), GuildEmojisUpdate(GuildEmojisUpdate), GuildIntegrationsUpdate(GuildIntegrationsUpdate), GuildScheduledEventCreate(Box<GuildScheduledEventCreate>), GuildScheduledEventDelete(Box<GuildScheduledEventDelete>), GuildScheduledEventUpdate(Box<GuildScheduledEventUpdate>), GuildScheduledEventUserAdd(GuildScheduledEventUserAdd), GuildScheduledEventUserRemove(GuildScheduledEventUserRemove), GuildStickersUpdate(GuildStickersUpdate), GuildUpdate(Box<GuildUpdate>), IntegrationCreate(Box<IntegrationCreate>), IntegrationDelete(IntegrationDelete), IntegrationUpdate(Box<IntegrationUpdate>), InteractionCreate(Box<InteractionCreate>), InviteCreate(Box<InviteCreate>), InviteDelete(InviteDelete), MemberAdd(Box<MemberAdd>), MemberRemove(MemberRemove), MemberUpdate(Box<MemberUpdate>), MemberChunk(MemberChunk), MessageCreate(Box<MessageCreate>), MessageDelete(MessageDelete), MessageDeleteBulk(MessageDeleteBulk), MessageUpdate(Box<MessageUpdate>), PresenceUpdate(Box<PresenceUpdate>), ReactionAdd(Box<ReactionAdd>), ReactionRemove(Box<ReactionRemove>), ReactionRemoveAll(ReactionRemoveAll), ReactionRemoveEmoji(ReactionRemoveEmoji), Ready(Box<Ready>), Resumed, RoleCreate(RoleCreate), RoleDelete(RoleDelete), RoleUpdate(RoleUpdate), StageInstanceCreate(StageInstanceCreate), StageInstanceDelete(StageInstanceDelete), StageInstanceUpdate(StageInstanceUpdate), ThreadCreate(Box<ThreadCreate>), ThreadDelete(ThreadDelete), ThreadListSync(ThreadListSync), ThreadMemberUpdate(Box<ThreadMemberUpdate>), ThreadMembersUpdate(ThreadMembersUpdate), ThreadUpdate(Box<ThreadUpdate>), TypingStart(Box<TypingStart>), UnavailableGuild(UnavailableGuild), UserUpdate(UserUpdate), VoiceServerUpdate(VoiceServerUpdate), VoiceStateUpdate(Box<VoiceStateUpdate>), WebhooksUpdate(WebhooksUpdate),
}
Expand description

Any type of event that a shard emits.

Flattened type containing all the variants of DispatchEvent and GatewayEvent, along with a gateway close event.

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AutoModerationActionExecution(AutoModerationActionExecution)

Message was blocked by AutoMod according to a rule.

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AutoModerationRuleCreate(Box<AutoModerationRuleCreate>)

Sent when an auto moderation rule is created.

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AutoModerationRuleDelete(Box<AutoModerationRuleDelete>)

Sent when an auto moderation rule is deleted.

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AutoModerationRuleUpdate(Box<AutoModerationRuleUpdate>)

Sent when an auto moderation rule is updated.

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BanAdd(BanAdd)

A user was banned from a guild.

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BanRemove(BanRemove)

A user’s ban from a guild was removed.

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ChannelCreate(Box<ChannelCreate>)

A channel was created.

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ChannelDelete(Box<ChannelDelete>)

A channel was deleted.

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ChannelPinsUpdate(ChannelPinsUpdate)

A channel’s pins were updated.

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ChannelUpdate(Box<ChannelUpdate>)

A channel was updated.

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CommandPermissionsUpdate(CommandPermissionsUpdate)

A command’s permissions were updated.

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GatewayClose(Option<CloseFrame<'static>>)

Close message with an optional frame including information about the reason for the close.

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GatewayHeartbeat(u64)

A heartbeat was sent to or received from the gateway.

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GatewayHeartbeatAck

A heartbeat acknowledgement was received from the gateway.

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GatewayHello(Hello)

A “hello” packet was received from the gateway.

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GatewayInvalidateSession(bool)

A shard’s session was invalidated.

true if resumable. If not, then the shard must do a full reconnect.

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GatewayReconnect

The gateway is indicating to perform a reconnect.

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GuildAuditLogEntryCreate(Box<GuildAuditLogEntryCreate>)

A audit log entry was created.

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GuildCreate(Box<GuildCreate>)

A guild was created.

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GuildDelete(GuildDelete)

A guild was deleted or the current user was removed from a guild.

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GuildEmojisUpdate(GuildEmojisUpdate)

A guild’s emojis were updated.

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GuildIntegrationsUpdate(GuildIntegrationsUpdate)

A guild’s integrations were updated.

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GuildScheduledEventCreate(Box<GuildScheduledEventCreate>)

A guild scheduled event was created.

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GuildScheduledEventDelete(Box<GuildScheduledEventDelete>)

A guild scheduled event was deleted.

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GuildScheduledEventUpdate(Box<GuildScheduledEventUpdate>)

A guild scheduled event was updated.

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GuildScheduledEventUserAdd(GuildScheduledEventUserAdd)

A user was added to a guild scheduled event.

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GuildScheduledEventUserRemove(GuildScheduledEventUserRemove)

A user was removed from a guild scheduled event.

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GuildStickersUpdate(GuildStickersUpdate)

A guild’s stickers were updated.

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GuildUpdate(Box<GuildUpdate>)

A guild was updated.

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IntegrationCreate(Box<IntegrationCreate>)

A guild integration was created.

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IntegrationDelete(IntegrationDelete)

A guild integration was deleted.

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IntegrationUpdate(Box<IntegrationUpdate>)

A guild integration was updated.

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InteractionCreate(Box<InteractionCreate>)

An interaction was invoked by a user.

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InviteCreate(Box<InviteCreate>)

A invite was made.

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InviteDelete(InviteDelete)

A invite was deleted.

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MemberAdd(Box<MemberAdd>)

A user was added to a guild.

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MemberRemove(MemberRemove)

A user was removed from a guild.

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MemberUpdate(Box<MemberUpdate>)

A user’s member object in a guild was updated.

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MemberChunk(MemberChunk)

A chunk of members were received from the gateway.

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MessageCreate(Box<MessageCreate>)

A message was created in a channel.

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MessageDelete(MessageDelete)

A message was deleted in a channel.

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MessageDeleteBulk(MessageDeleteBulk)

Multiple messages were deleted in a channel.

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MessageUpdate(Box<MessageUpdate>)

A message was updated in a channel.

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PresenceUpdate(Box<PresenceUpdate>)

A user’s active presence (such as game or online status) was updated.

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ReactionAdd(Box<ReactionAdd>)

A reaction was added to a message.

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ReactionRemove(Box<ReactionRemove>)

A reaction was removed from a message.

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ReactionRemoveAll(ReactionRemoveAll)

All reactions were removed from a message.

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ReactionRemoveEmoji(ReactionRemoveEmoji)

All instances of a given emoji from the reactions of a message were removed.

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Ready(Box<Ready>)

A shard is now “ready” and fully connected.

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Resumed

A shard has successfully resumed.

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RoleCreate(RoleCreate)

A role was created in a guild.

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RoleDelete(RoleDelete)

A role was deleted in a guild.

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RoleUpdate(RoleUpdate)

A role was updated in a guild.

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StageInstanceCreate(StageInstanceCreate)

A stage instance was created in a stage channel.

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StageInstanceDelete(StageInstanceDelete)

A stage instance was deleted in a stage channel.

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StageInstanceUpdate(StageInstanceUpdate)

A stage instance was updated in a stage channel.

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ThreadCreate(Box<ThreadCreate>)

A thread has been created, relevant to the current user, or the current user has been added to a thread.

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ThreadDelete(ThreadDelete)

A thread, relevant to the current user, has been deleted.

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ThreadListSync(ThreadListSync)

The current user has gained access to a thread.

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ThreadMemberUpdate(Box<ThreadMemberUpdate>)

The thread member object for the current user has been updated.

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ThreadMembersUpdate(ThreadMembersUpdate)

A user has been added to or removed from a thread.

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ThreadUpdate(Box<ThreadUpdate>)

A thread has been updated.

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TypingStart(Box<TypingStart>)

A user started typing in a channel.

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UnavailableGuild(UnavailableGuild)

A guild is now unavailable.

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UserUpdate(UserUpdate)

The current user was updated.

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VoiceServerUpdate(VoiceServerUpdate)

A voice server update was sent.

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VoiceStateUpdate(Box<VoiceStateUpdate>)

A voice state in a voice channel was updated.

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WebhooksUpdate(WebhooksUpdate)

A webhook was updated.

Implementations§

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impl Event

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pub const fn guild_id(&self) -> Option<Id<GuildMarker>>

Guild ID of the event, if available.

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pub const fn kind(&self) -> EventType

Trait Implementations§

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impl Clone for Event

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fn clone(&self) -> Event

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Event

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<DispatchEvent> for Event

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fn from(event: DispatchEvent) -> Self

Converts to this type from the input type.
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impl From<GatewayEvent> for Event

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fn from(event: GatewayEvent) -> Self

Converts to this type from the input type.
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impl PartialEq for Event

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fn eq(&self, other: &Event) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl TryFrom<Event> for DispatchEvent

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type Error = EventConversionError

The type returned in the event of a conversion error.
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fn try_from(event: Event) -> Result<Self, Self::Error>

Performs the conversion.
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impl TryFrom<Event> for GatewayEvent

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type Error = EventConversionError

The type returned in the event of a conversion error.
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fn try_from(event: Event) -> Result<Self, Self::Error>

Performs the conversion.
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impl StructuralPartialEq for Event

Auto Trait Implementations§

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impl Freeze for Event

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impl RefUnwindSafe for Event

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impl Send for Event

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impl Sync for Event

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impl Unpin for Event

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impl UnwindSafe for Event

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.