pub enum DispatchEvent {
Show 62 variants AutoModerationActionExecution(AutoModerationActionExecution), AutoModerationRuleCreate(Box<AutoModerationRuleCreate>), AutoModerationRuleDelete(Box<AutoModerationRuleDelete>), AutoModerationRuleUpdate(Box<AutoModerationRuleUpdate>), BanAdd(BanAdd), BanRemove(BanRemove), ChannelCreate(Box<ChannelCreate>), ChannelDelete(Box<ChannelDelete>), ChannelPinsUpdate(ChannelPinsUpdate), ChannelUpdate(Box<ChannelUpdate>), CommandPermissionsUpdate(CommandPermissionsUpdate), GuildAuditLogEntryCreate(Box<GuildAuditLogEntryCreate>), GuildCreate(Box<GuildCreate>), GuildDelete(GuildDelete), GuildEmojisUpdate(GuildEmojisUpdate), GuildIntegrationsUpdate(GuildIntegrationsUpdate), GuildScheduledEventCreate(Box<GuildScheduledEventCreate>), GuildScheduledEventDelete(Box<GuildScheduledEventDelete>), GuildScheduledEventUpdate(Box<GuildScheduledEventUpdate>), GuildScheduledEventUserAdd(GuildScheduledEventUserAdd), GuildScheduledEventUserRemove(GuildScheduledEventUserRemove), GuildStickersUpdate(GuildStickersUpdate), GuildUpdate(Box<GuildUpdate>), IntegrationCreate(Box<IntegrationCreate>), IntegrationDelete(IntegrationDelete), IntegrationUpdate(Box<IntegrationUpdate>), InteractionCreate(Box<InteractionCreate>), InviteCreate(Box<InviteCreate>), InviteDelete(InviteDelete), MemberAdd(Box<MemberAdd>), MemberRemove(MemberRemove), MemberUpdate(Box<MemberUpdate>), MemberChunk(MemberChunk), MessageCreate(Box<MessageCreate>), MessageDelete(MessageDelete), MessageDeleteBulk(MessageDeleteBulk), MessageUpdate(Box<MessageUpdate>), PresenceUpdate(Box<PresenceUpdate>), ReactionAdd(Box<ReactionAdd>), ReactionRemove(Box<ReactionRemove>), ReactionRemoveAll(ReactionRemoveAll), ReactionRemoveEmoji(ReactionRemoveEmoji), Ready(Box<Ready>), Resumed, RoleCreate(RoleCreate), RoleDelete(RoleDelete), RoleUpdate(RoleUpdate), StageInstanceCreate(StageInstanceCreate), StageInstanceDelete(StageInstanceDelete), StageInstanceUpdate(StageInstanceUpdate), ThreadCreate(Box<ThreadCreate>), ThreadDelete(ThreadDelete), ThreadListSync(ThreadListSync), ThreadMemberUpdate(Box<ThreadMemberUpdate>), ThreadMembersUpdate(ThreadMembersUpdate), ThreadUpdate(Box<ThreadUpdate>), TypingStart(Box<TypingStart>), UnavailableGuild(UnavailableGuild), UserUpdate(UserUpdate), VoiceServerUpdate(VoiceServerUpdate), VoiceStateUpdate(Box<VoiceStateUpdate>), WebhooksUpdate(WebhooksUpdate),
}
Expand description

A dispatch event, containing information about a created guild, a member added, etc.

You can deserialize into a DispatchEvent via DispatchEventWithTypeDeserializer.

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AutoModerationActionExecution(AutoModerationActionExecution)

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AutoModerationRuleCreate(Box<AutoModerationRuleCreate>)

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AutoModerationRuleDelete(Box<AutoModerationRuleDelete>)

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AutoModerationRuleUpdate(Box<AutoModerationRuleUpdate>)

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BanAdd(BanAdd)

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BanRemove(BanRemove)

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ChannelCreate(Box<ChannelCreate>)

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ChannelDelete(Box<ChannelDelete>)

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ChannelPinsUpdate(ChannelPinsUpdate)

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ChannelUpdate(Box<ChannelUpdate>)

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CommandPermissionsUpdate(CommandPermissionsUpdate)

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GuildAuditLogEntryCreate(Box<GuildAuditLogEntryCreate>)

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GuildCreate(Box<GuildCreate>)

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GuildDelete(GuildDelete)

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GuildEmojisUpdate(GuildEmojisUpdate)

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GuildIntegrationsUpdate(GuildIntegrationsUpdate)

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GuildScheduledEventCreate(Box<GuildScheduledEventCreate>)

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GuildScheduledEventDelete(Box<GuildScheduledEventDelete>)

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GuildScheduledEventUpdate(Box<GuildScheduledEventUpdate>)

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GuildScheduledEventUserAdd(GuildScheduledEventUserAdd)

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GuildScheduledEventUserRemove(GuildScheduledEventUserRemove)

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GuildStickersUpdate(GuildStickersUpdate)

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GuildUpdate(Box<GuildUpdate>)

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IntegrationCreate(Box<IntegrationCreate>)

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IntegrationDelete(IntegrationDelete)

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IntegrationUpdate(Box<IntegrationUpdate>)

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InteractionCreate(Box<InteractionCreate>)

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InviteCreate(Box<InviteCreate>)

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InviteDelete(InviteDelete)

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MemberAdd(Box<MemberAdd>)

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MemberRemove(MemberRemove)

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MemberUpdate(Box<MemberUpdate>)

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MemberChunk(MemberChunk)

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MessageCreate(Box<MessageCreate>)

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MessageDelete(MessageDelete)

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MessageDeleteBulk(MessageDeleteBulk)

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MessageUpdate(Box<MessageUpdate>)

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PresenceUpdate(Box<PresenceUpdate>)

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ReactionAdd(Box<ReactionAdd>)

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ReactionRemove(Box<ReactionRemove>)

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ReactionRemoveAll(ReactionRemoveAll)

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ReactionRemoveEmoji(ReactionRemoveEmoji)

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Ready(Box<Ready>)

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Resumed

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RoleCreate(RoleCreate)

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RoleDelete(RoleDelete)

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RoleUpdate(RoleUpdate)

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StageInstanceCreate(StageInstanceCreate)

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StageInstanceDelete(StageInstanceDelete)

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StageInstanceUpdate(StageInstanceUpdate)

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ThreadCreate(Box<ThreadCreate>)

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ThreadDelete(ThreadDelete)

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ThreadListSync(ThreadListSync)

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ThreadMemberUpdate(Box<ThreadMemberUpdate>)

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ThreadMembersUpdate(ThreadMembersUpdate)

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ThreadUpdate(Box<ThreadUpdate>)

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TypingStart(Box<TypingStart>)

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UnavailableGuild(UnavailableGuild)

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UserUpdate(UserUpdate)

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VoiceServerUpdate(VoiceServerUpdate)

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VoiceStateUpdate(Box<VoiceStateUpdate>)

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WebhooksUpdate(WebhooksUpdate)

Implementations§

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impl DispatchEvent

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pub const fn kind(&self) -> EventType

Returns the type of event that this event is.

Trait Implementations§

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impl Clone for DispatchEvent

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fn clone(&self) -> DispatchEvent

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DispatchEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<DispatchEvent> for Event

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fn from(event: DispatchEvent) -> Self

Converts to this type from the input type.
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impl PartialEq for DispatchEvent

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fn eq(&self, other: &DispatchEvent) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for DispatchEvent

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TryFrom<Event> for DispatchEvent

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type Error = EventConversionError

The type returned in the event of a conversion error.
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fn try_from(event: Event) -> Result<Self, Self::Error>

Performs the conversion.
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impl StructuralPartialEq for DispatchEvent

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.